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Season Kickoff Template

Use this each kickoff.

Game summary

  • Must-have vs nice-to-have scoring tasks
  • Protected zones and foul risks

Prioritized requirements

  • Example: “Score X game pieces in Y seconds”, “Climb by T seconds”

Constraint highlights

  • Frame/extension, height, starting config, bumper notes

Initial concepts to prototype

  • List, owners, day-one plan

Instructions (numbered)

  1. Read the game manual; capture scoring, protected zones, and foul risks.
  2. Split tasks into must-have vs nice-to-have based on points and time.
  3. List constraints (frame, extension, height, bumpers, start config).
  4. Draft prioritized requirements with measurable targets.
  5. Define initial prototypes; assign owners and day-one plan.

Best practices

  • Keep requirements measurable (time, height, count).
  • Identify protected zones early to avoid foul-prone designs.
  • Align prototypes to must-haves first.

Common mistakes

  • Vague requirements; ignoring protected zones.
  • Overcommitting to nice-to-haves too early.

Checklist

  • Must-haves/nice-to-haves defined
  • Foul/protected zones noted
  • Constraints listed
  • Requirements drafted
  • Proto list with owners