Season Kickoff Template
Use this each kickoff.
Game summary
- Must-have vs nice-to-have scoring tasks
- Protected zones and foul risks
Prioritized requirements
- Example: “Score X game pieces in Y seconds”, “Climb by T seconds”
Constraint highlights
- Frame/extension, height, starting config, bumper notes
Initial concepts to prototype
- List, owners, day-one plan
Instructions (numbered)
- Read the game manual; capture scoring, protected zones, and foul risks.
- Split tasks into must-have vs nice-to-have based on points and time.
- List constraints (frame, extension, height, bumpers, start config).
- Draft prioritized requirements with measurable targets.
- Define initial prototypes; assign owners and day-one plan.
Best practices
- Keep requirements measurable (time, height, count).
- Identify protected zones early to avoid foul-prone designs.
- Align prototypes to must-haves first.
Common mistakes
- Vague requirements; ignoring protected zones.
- Overcommitting to nice-to-haves too early.
Checklist
- Must-haves/nice-to-haves defined
- Foul/protected zones noted
- Constraints listed
- Requirements drafted
- Proto list with owners